Order of Starcraft 2 Single Player Campaign Missions
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Starcraft 2's single player campaign missions are not done in a linear fashion, instead the game evolves from completing previous missions and you will have different mission options to pick from as you progress. Sometimes it is important to pick the right missions in a specific order so that the game is easy to beat on hard and brutal difficulty. You can get a good order of missions from Joana's Starcraft 2 brutal campaign missions guide. Although you will need to become a member of his site in order to view his brutal difficulty videos (which are done rather awesome by the way).
There is a total of 29 missions in Starcraft 2, but you only need to complete 26 of them to beat the game. The game's story is separated into different chapters, including: Mar Sara, Colonists, Artifact, Covert, Rebellion, Prophecy, and the final missions in Char.
Every mission has three achievements that you can gain. The first achievement of each mission is always the name of the mission and involves beating all the main objectives and bonus objectives. And the other two achievements in each mission are random feats of something they want you to accomplish.
As you play through the campaign, sometimes you will be given a choice to either go with mission "a" or mission "b" (it's either one or the other), these will affect the story line slightly but not drastically. An example of this is when you have to chose between going with Tosh for the Breakout mission or helping Nova with the Ghost of a Chance mission. You can always play the skipped missions through the mission log (from the bridge).
Here is a list of missions and when they can become available, and what you get for doing them:
Mar Sara
The Raynor missions are the first three in the game. Credits may not be used until after Zero Hour.
Missions | New Unit(s) | Credits | Research | Prerequisites |
Mar Sara 1: Liberation Day | Marine | - | - | - |
Mar Sara 2: The Outlaws | SCV, Medic | 45,000 | - | Liberation Day |
Mar Sara 3: Zero Hour | - | 55,000 | - | The Outlaws |
Colonist
The Hanson missions can be started after completing the Mar Sara missions.
Missions | New Unit(s) | Credits | Research | Prerequisites |
Colonist 1: The Evacuation | Firebat | 100,000 | 3 Zerg | Zero Hour |
Colonist 2: Outbreak | Hellion | 110,000 | 2 Zerg | The Evacuation |
Colonist 3a: Safe Haven | Viking | 125,000 | 3 Zerg | Outbreak, 7 total missions |
Colonist 3b: Haven's Fall | Viking | 125,000 | 3 Protoss | Outbreak, 7 total mission |
Artifact
The Tychus missions can be started after completing the Mar Sara missions.
Missions | New Unit(s) | Credits | Research | Prerequisites |
Artifact 1: Smash and Grab | Marauder | 110,000 | 4 Protoss | Zero Hour |
Artifact 2: The Dig | Siege Tank | 120,000 | 3 Protoss | Smash and Grab, 8 total missions |
Artifact 3: The Moebius Factor | Medivac | 120,000 | 3 Zerg | The Dig, 11 total missions |
Artifact 4: Supernova | Banshee | 120,000 | 4 Protoss | The Moebius Factor, 14 total missions |
Artifact 5: Maw of the Void | Battlecruiser | 125,000 | 4 Protoss | Supernova |
Covert
The Tosh missions can be started after completing a total of 4 missions.
Missions | New Unit(s) | Credits | Research | Prerequisites |
Covert 1: The Devil's Playground | Reaper | 110,000 | 3 Zerg | 4 total missions |
Covert 2: Welcome to the Jungle | Goliath | 120,000 | 3 Protoss | The Devil's Playground |
Covert 3a: Breakout | Spectre | 125,000 | - | Welcome to the Jungle, 8 total missions |
Covert 3b: Ghost of a Chance | Ghost | 125,000 | - | Welcome to the Jungle, 8 total missions |
Rebellion
The Horner missions can be started after completing a total of 6 missions.
Missions | New Unit(s) | Credits | Research | Prerequisites |
Rebellion 1: The Great Train Robbery | Diamondback | 110,000 | 3 Zerg | 6 total missions |
Rebellion 2: Cutthroat | Vulture | 120,000 | 3 Protoss | The Great Train Robbery |
Rebellion 3: Engine of Destruction | Wraith | 120,000 | 3 Zerg | Cutthroat |
Rebellion 4: Media Blitz | Thor | 120,000 | - | Engine of Destruction |
Rebellion 5: Piercing the Shroud | - | 125,000 | 3 Zerg, 4 Protoss | Media Blitz, including secret objective |
Prophecy
The Zeratul missions can be started after completing The Dig.
These missions are played as the Protoss. The player's normally available Terran units, mercenaries, armory upgrades, or research do not matter in these missions. Completing these missions early is useful for a large boost to research, possibly making subsequent Terran missions slightly easier to complete in Hard/Brutal difficulties.
Missions | New Unit(s) | Credits | Research | Prerequisites |
Prophecy 1: Whispers of Doom | - | - | 3 Zerg, 3 Protoss | The Dig |
Prophecy 2: A Sinister Turn | - | - | 3 Zerg, 3 Protoss | Whispers of Doom |
Prophecy 3: Echoes of the Future | - | - | 4 Zerg, 2 Protoss | A Sinister Turn |
Prophecy 4: In Utter Darkness | - | - | 3 Zerg, 3 Protoss | Echoes of the Future |
Final
The Final missions can be started after completing Maw of the Void.
Caution: Once the player has finished Gates of Hell, unplayed missions on the Star Map will no longer be available. However, missions which have been previously completed will still be available to replay.
Missions | New Unit(s) | Credits | Research | Prerequisites |
Final 1: Gates of Hell | - | - | - | Maw of the Void |
Final 2a: Belly of the Beast | - | - | - | Gates of Hell |
Final 2b: Shatter the Sky | - | - | - | Gates of Hell |
Final 3: All-In | - | - | - | Belly of the Beast or Shatter the Sky |
Currently the Best In-Game Leveling Addon:
General Starcraft 2 Guides
Knowing When to Expand your Base
Protoss Basic Opening Strategies and Build Orders
Starcraft 2 Cheese Strategies
How to beat a turtler (camper) in Starcraft 2 as Terran
How the Zerg can
beat the Terrans
Which Race to be in Starcraft 2
Build Order Basics for Starcraft 2
Starcraft 2 Terms and Abbreviations
Tips to get you started in Starcraft 2
Beginners General Guide to Micro and Macro
Campaign Guides
Order of Single Player Campaign Missions
Lost Viking MiniGame Achievements Guide